-
Advertorial
-
FOCUS
-
Guide
-
Lifestyle
-
Tech and Vogue
-
TechandScience
-
CHTF Special
-
Nanshan
-
Futian Today
-
Hit Bravo
-
Special Report
-
Junior Journalist Program
-
World Economy
-
Opinion
-
Diversions
-
Hotels
-
Movies
-
People
-
Person of the week
-
Weekend
-
Photo Highlights
-
Currency Focus
-
Kaleidoscope
-
Tech and Science
-
News Picks
-
Yes Teens
-
Budding Writers
-
Fun
-
Campus
-
Glamour
-
News
-
Digital Paper
-
Food drink
-
Majors_Forum
-
Speak Shenzhen
-
Shopping
-
Business_Markets
-
Restaurants
-
Travel
-
Investment
-
Hotels
-
Yearend Review
-
World
-
Sports
-
Entertainment
-
QINGDAO TODAY
-
In depth
-
Leisure Highlights
-
Markets
-
Business
-
Culture
-
China
-
Shenzhen
-
Important news
在线翻译:
szdaily -> Business_Markets -> 
Tencent profit jumps on mobile games, WeChat
    2017-08-18  08:53    Shenzhen Daily

TENCENT Holdings Ltd., China’s biggest gaming and social media firm by revenue, Thursday trumped forecasts to post its best-ever quarterly results, driven by higher income from smartphone games, payments and online advertising.

Looking ahead, Tencent said it plans to increase investment in payment services, cloud services and artificial intelligence (AI), an area in which it is making inroads despite being a latecomer.

“We will be persistent but patient with our AI investment, because we believe it is a long-term initiative and we do not necessarily require our research to generate revenue directly in the short term,” said Tencent president Martin Lau.

All of Tencent’s existing businesses would benefit from its AI research, he added, in particular its performance advertisement business, information-based services and fintech.

The most valuable firm listed in Asia — which is riding a wave of success stemming from the popularity of its social-network based mobile game Honor of Kings — beat analyst forecasts to post a profit of 18.23 billion yuan (US$2.72 billion) in the second quarter, up 70 percent from a year ago, the biggest such rise in seven years.

Tencent’s revenue, which has been scaling new highs every quarter since 2007, surged 59 percent to 56.6 billion yuan.

The popularity of the fantasy role-playing game Honor of Kings helped Tencent’s smartphone games revenue climb 54 percent to 14.8 billion yuan, surpassing that from PC games for the first time.

(SD-Agencies)

 

深圳报业集团版权所有, 未经授权禁止复制; Copyright 2010, All Rights Reserved.
Shenzhen Daily E-mail:szdaily@szszd.com.cn