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在线翻译:
szdaily -> Budding Writers -> 
Pride and prejudice on e-sports
    2021-08-11  08:53    Shenzhen Daily

Ye Yuxian, Class 7, Senior 1, Shenzhen Foreign Languages School Instructed by Yang Suning

Recently, a report published about electronic sports has raised public concern. It says that 500,000 talents are urgently needed in this field. However, different voices still exist:“Under no circumstances should I have my son play computer games.” “Why should we see our next generation wasting their precious time and getting addicted to games?” Obviously, there are some stereotypes that need to be rectified.

What are electronic sports? E-sports, in a narrow sense, mean online confrontations under a certain set of rules, just like football. But in a broader sense, e-sports don’t merely refer to players and games, and they also cover a large variety of back stage work.

For instance, when a game is held, it not only calls for technical maintenance, but also the proper running of livestreams. Moreover, advertisements are scheduled to pop out at the right time. Endeavors are spent at the scene, which is beyond the imagination of people who are ignorant of computer games.

Therefore, e-sports involve diverse fields and occupations, not just “game fanatics.”

In 2013, the Ministry of Education enrolled electronic sports as a formal sport event. Since then, some colleges have provided undergraduate courses of electronic sports owing to the rising status globally. In the 2022 Asian Games, electronic sports will be officially certificated as international sport events.

As a consequence, hundreds of e-sports tournaments have been set up for commercial purposes. It’s high time that we fill this area with vocational skills and standardize current competitions.

In conclusion, e-sports, from my point of view, are anything but a bleak industry. We should judge it rationally and respect electronic sports practitioners as they deserve.

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